Before trying this method, I figured out than there is some features which I can enjoy some time, then I feel a need to change the scenery, after then I enjoy the other setting and later feel a need to return back

. If I played one *TS game for a two weeks, I might be bored, so switching between sceneries at the right time helps to avoid that feel. And now, with an upgrade of sound engine, SCS gave the people with audial-type perception (like me) additional opportunity to keep their interest to *TS series warm, in case if some of them have some doubt in awesomeness of these games

, and if they decided to develop their games only in one direction, a lot of players might be unsatisfied. It's like some long songs from Sympho-Prog era: the artists, who were skillful enough to creatively change song parts right before they become repetitive, or to invent new technics, gained a lot of love, but if certain songs contained some overly long fragments without any progression, the audience tended to listen another band, or another genre at all

.
Also I found that most of truck models (in both games) are almost equally interesting to me. Yes, the new TGX completely displaced the old model (same with Iveco), but in every other vehicle I see some attractive things, so I don't really understand people who drives only the new truck after it comes out. While I truly admired the new Scania, I spent some time around it and returned to Actros MP4 (even now I consider it as a love at a first sight, eye candy and a piece of art mixed in one vehicle), then I wished to ride the old buddy Magnum, after some time passed I felt its lack of 16-liter engines and have chosen the Volvo FH16 2012, and so on. Same with ATS trucks: despite the fact that technically they are closer to each other than European models, every of them have its own face. So jumping from truck to truck every 3-4 days of playing, I don't stay in them a time enough to feel any repetitiveness of a gameplay.