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PSF  >  Creative  >  Artwork  >  Topic: Sneezing in Equestria (SiE) 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: Sneezing in Equestria (SiE)  (Read 14519 times)
MasterXtreme
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« Reply #105 on: 2018-05-20 16:41:21 »

It works well, Claof.

Yes, that is the brainstorm document.
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Anyponedrawn
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« Reply #106 on: 2018-05-21 14:53:43 »

THATS THE doc!  Thanks for saving that!
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trickidickieUK
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« Reply #107 on: 2018-05-24 05:49:35 »

What's the next step with this then?
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RainySunshine
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« Reply #108 on: 2018-05-24 15:30:42 »

Probably shrinking the scope of the game.  It depends on what the limitations of our willing coders is.  Until they can say what they can develop, we just wait around.
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Claof
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« Reply #109 on: 2018-05-25 16:03:19 »

I've updated it a bit. Got lots of the dialogue mechanism working.
I've added a few other tabs as well.

Windows: Download
Mac: Download



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« Last Edit: 2018-05-25 21:10:28 by Claof » Logged
Soda
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« Reply #110 on: 2018-05-26 00:08:30 »

Thank you!  It works!
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trickidickieUK
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« Reply #111 on: 2018-05-26 16:27:10 »

Awesome stuff Claof! 

So referencing the above conversation,  what do you anticipate the restrictions being on what we can do with this? Where would your recommended boundaries be?
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MasterXtreme
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« Reply #112 on: 2018-05-26 16:29:03 »

Indeed it works.  Nicely done.

So how hard would it be to implement a system that allows the user to transverse a point and click environment and be able to interact with certain objects and store them in an inventory?

Would it be possible to have certain items in the inventory trigger characters sneeze sensitivity at diff levels?  For example a feather might not effect pony A and much as pony B?

Would the coder be able to show a sensitivity meter when the item is tickling the characters nose?

Will points be able to be added to their score based on how many sneezes and strength of the sneeze of the character?
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Claof
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« Reply #113 on: 2018-05-26 16:52:16 »

So how hard would it be to implement a system that allows the user to transverse a point and click environment and be able to interact with certain objects and store them in an inventory?
Don't know how I'll go about it, but I would imagine not too hard.
Would it be possible to have certain items in the inventory trigger characters sneeze sensitivity at diff levels?  For example a feather might not effect pony A and much as pony B?
Pretty easy.
Would the coder be able to show a sensitivity meter when the item is tickling the characters nose?
Not sure, but I can give it a try!
Will points be able to be added to their score based on how many sneezes and strength of the sneeze of the character?
Yeah. (what would the score do?)

I've gotten better since last time this was attempted. It's even possible to add voices now (assuming we could find people willing to record voices for this).



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« Last Edit: 2018-05-26 21:12:12 by Claof » Logged
Claof
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« Reply #114 on: 2018-05-27 04:37:03 »

Okay, I've gotten more done. The point and click system I added seems to work perfectly, as well as other features. I'll need some conversations that I can add to this, as well as a beginning story (like how does it start?).

Windows: download
Mac: download



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Kiwi
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« Reply #115 on: 2018-05-27 10:32:19 »

Thanks for the downloads.

The point of the score is to simply make the player feel like they are winning, right?  I think the sneezes would do enough to make them feel like they are winning since this is for sneeze fetishists. Might not need a score... unless the score also calculates how big the sneeze and sneeze fit, etc.
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Snmm01
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« Reply #116 on: 2018-05-27 10:56:12 »

I think it would be cool if voices could be added. There are quite a few people on here, who would make great voices and sneezes for the game.
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trickidickieUK
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« Reply #117 on: 2018-05-27 13:43:05 »

I love the idea of voice overs, but would that restrict how players could imagine the sneezes sounding? Idk. I'd quite happily voice some bits if needed (m)
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Snmm01
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« Reply #118 on: 2018-05-27 15:17:16 »

Well, you could have two versions of the game to take care of that problem. For those who want to imagine their own, let them download the base game and for those who want voice overs, they can download that version.
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Darrin
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« Reply #119 on: 2018-05-27 15:28:05 »

Take it to the next level and use REAL sneezes too. ;)
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