So how hard would it be to implement a system that allows the user to transverse a point and click environment and be able to interact with certain objects and store them in an inventory?
Don't know how I'll go about it, but I would imagine not too hard.
Would it be possible to have certain items in the inventory trigger characters sneeze sensitivity at diff levels? For example a feather might not effect pony A and much as pony B?
Pretty easy.
Would the coder be able to show a sensitivity meter when the item is tickling the characters nose?
Not sure, but I can give it a try!
Will points be able to be added to their score based on how many sneezes and strength of the sneeze of the character?
Yeah. (what would the score do?)
I've gotten better since last time this was attempted. It's even possible to add voices now (assuming we could find people willing to record voices for this).
Claof's Custom Signature:
Non è né l'acqua, né il latte.