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RainySunshine
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« Reply #2505 on: 2022-07-12 20:55:37 »

MONTANA DLC STREAM community reaction and news?

You can watch it here.
https://www.twitch.tv/videos/1529698188?

Montana DLC website has been updated and they removed some blog posts.  Here is a random SCS forum member talking about it. SPOILERS BELOW.

Quote from: rbsanford post_id=1716141 time=1657573414 user_id=187029
About the blogs: it's too bad Nature and Lewis & Clark were removed, those seemed like they had great potential. I was really looking forward to see how Marias Pass, Homestake Pass, and the Missouri Canyon were handled, and those would have likely been covered in those blogs. The special transport and weigh station blogs are usually filler, and the fact that they were kept on the roster instead of content-heavy posts makes me think a couple things:

1. SCS doesn't want to spoil too much. One of the best parts of exploring a new state is discovering things that weren't already shown; examples include much of US 191 between Vernal and Hoback Jct (some of the finest scenery in the game, IMO, and the only bits shown before release were the gorge of the Hoback and the Flaming Gorge Dam), Galena Summit and the valley of the Salmon, and Garden of the Gods. With more of the state open for discovery, people will be more excited to check it out.

2. Maybe weigh stations will have added functionality starting with MT, and that's why that blog post was prioritized. As for special transport, maybe Montana will also bring some new features, like new cargo, ability to stow your oversize load banners/flags/beacons in your truck and add/remove them without going to a garage, and only being able to drive during daylight hours (a lot of states mandate this, but sometimes oversize loads can only be moved at night, when there's less traffic).

I'd say theory 1 is more likely. Features in theory 2 would probably be added with a major update instead, and wouldn't be tied to Montana. They would definitely deserve their own blog posts, though.

So let's see if we can learn anything from comments by SCS forum members on the Montana DLC livestream today! ;D

Quote from: flight50 post_id=1716168 time=1657581744 user_id=164952
As long as Montana drops on a Thursday, I'm good. I try to work from home on Monday's and Thursday. The dlc is on my mind all day and I don't concentrate very well once distracted my ATS news, lol.

Quote from: oldmanclippy post_id=1716369 time=1657643260 user_id=232767
I did sneak a peak and they seemed to capture the vibe pretty well. Havre to Glasgow. Did anyone notice if MT-66 ran into US-2 or only US-191? Not watching much to keep the surprise.

Quote from: Brendan0620 post_id=1716374 time=1657643851 user_id=176226
Watching the stream and Montana is looking awesome! However, I feel like there are too many Gallon Gas Stations, but that is just what I think, don't know if it bothers anyone else.

Quote from: oldmanclippy post_id=1716376 time=1657644055 user_id=232767
Holy guacamole,[spoiler]US-2 goes east of MT-16![/spoiler]

[spoiler][strike]Are we getting some sort of Geotechnical depot northwest of Bainville? Or does it only take us to the rest area on the outskirts of Culbertson, I couldn't tell?[/strike][/spoiler]

Quote from: flight50 post_id=1716377 time=1657644145 user_id=164952
I didn't pay attention to either of those but MT-16 will link Culbertson to Sidney. Its a route we speculated.

Quote from: supersobes post_id=1716387 time=1657645129 user_id=158403
That unloading spot at the beets company in Sidney was really cool! It's neat to see more unique unloading areas added to the game.

Quote from: AbsoTheFox post_id=1716389 time=1657645482 user_id=297917
Something else we saw during the stream was a Weigh Station with a closed sign on it? That seems new.

[quote="The Dude" post_id=1716399 time=1657645844 user_id=180749]
It would be cool to see weigh stations randomly open and closed in the game like in real life.
[/quote]

Quote from: AbsoTheFox post_id=1716400 time=1657645858 user_id=297917

That’s what I’m saying, and they specifically called it out on stream as new. We might be heading towards hours of operations for weigh Stations. Or they could just be randomly open and closed, but I choose to believe the more detailed answer.

Quote from: halbtollekreatur post_id=1716404 time=1657646923 user_id=220362
Sheeps and dogs :)

[quote="Marcello Julio" post_id=1716414 time=1657648395 user_id=157473]
I watched the Stream and Montana looks amazing! And really, the weigh station it felt weird about being closed. Maybe Montana will be the first state to introduce this feature of weigh stations being open and closed. We'll see when the weigh stations blog come.
[/quote]

Quote from: SouthernMan post_id=1716420 time=1657650071 user_id=265854
Despite not being prefab, I found this "market" to be cool:


Quote from: SuchManor post_id=1716427 time=1657651091 user_id=163674
Gallon is being used way too much. Just in their small trip almost every single gas station was Gallon. IRL every single one was a different gas station (Conoco, Exxon, Coop, etc.). More variety is desperately needed. I don't want to read too much into the weigh station just yet, but it is interesting that it seemed to be closed. Based off of 2015 street view, it seems like it is in working order (unlike the other weigh station earlier in the trip). Maybe weigh stations are finally becoming more functional, or maybe it was just a design choice. Also, its great to see every single parking lot or side road blocked by barriers or gates (not).  :roll:

Quote from: SuchManor post_id=1716453 time=1657653175 user_id=163674
Oh I doubt there are only Gallon in the entire state. But it doesn't look promising so far. There are only really 3 regular gas station companies in the game to begin with so there isn't much of a variety in the first place.

[quote="Vinnie Terranova" post_id=1716480 time=1657657864 user_id=171700]
I was surprised about this loading/unloading location in Sidney.
[/quote]


Quote from: supersobes post_id=1716483 time=1657658315 user_id=158403
Quote from: SouthernMan post_id=1716420 time=1657650071
https://i.ibb.co/Ph26pDd/Screenshot-1.png

One of the things I find slightly annoying is the gate at the entrance to the parking lot, which is done pretty much all over the ATS map. Couldn't they use an invisible wall instead of a gate? It would make things look a lot more realistic. Having the gates and barriers at the entrances to every single parking lot sort of ruins the immersion. I'm not even asking for them to make the parking lots drivable; I know that isn't likely to happen. But do they really need a visible gate or barrier when an invisible wall will do the job just fine?

Quote from: SouthernMan post_id=1716487 time=1657658637 user_id=265854

Agreed! Almost no market has this type of gate, I don't understand why they put it on. In fact, the only thing I can think of is that sometimes they don't fully understand some details. Because, if it's something for people not to enter the parking lot, the invisible wall already solves this problem. But the invisible wall is always used by them, so... I don't understand why they keep doing this kind of thing. But I could be wrong(Not about invisible walls, because all their scenarios have them).

Quote from: festmache post_id=1716513 time=1657661245 user_id=157798
At first, I was slightly disappointed that the stream didn't show anything of the Rockies. Sure, I know most of Montana isn't actually mountainous, but I still hoped for some breathtaking views in that part of the state.

Anyway, after seeing the stream and then seeing parts of it a second time:

Nice drive though what clearly is a strongly agriculture-oriented area. Reminds me of what we have in northeast Wyoming, but more packed with farms and rural settlements.

And amidst all the fields, suddenly a bridge across one of the mightiest rivers of the US, the Missouri. (Ok, to be fair, it's not that huge yet at this point, but I still found it a beautiful spot. And it's still the Missouri river, which is awesome.)

Special compliments for the vegetation team. It seems there are a lot of different grass and shrub types. This subtle variation is a quiet yet important part of the world's atmosphere.

(And of course, yes, all these big grain silos... Very nice!)

[quote="Vinnie Terranova" post_id=1716518 time=1657662873 user_id=171700]
But 10 of the same grain silos in a row is a bit repetative (somewhere in the first few minutes of the gameplay video).

Anyway, it seems that the gameplay video shows quite a far drawing distance. Well, at least it looked like the drawing distance is improved in comparison with previous DLCs.
[/quote]

Quote from: Brendan0620 post_id=1716521 time=1657663779 user_id=176226
Remember that prefab some users were talking about a few days ago, well, it showed up more completed in today's stream.


Quote from: Tristman post_id=1716529 time=1657665255 user_id=256727
Nice spot! That definitely seems to be the one we found in the map editor, yeah.
Tidbit seems like the most obvious designation for that prefab, but hopefully we'll see it used for other companies as well (seeing as they can fit pretty much any building on it). Charged would be overdue for a new market prefab for example.

So that's about it.  I learned people liked the remoteness and that there are too many Gallon Gas Stations. ;D  That's it.  Thanks SCS Forum community.

I guess someone here better go watch the stream now. lol
« Last Edit: 2022-07-12 20:56:16 by RainySunshine » Logged
timmelon
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« Reply #2506 on: 2022-07-12 20:59:56 »

Also, there were some funny accidents when a water tank was spotted flying on the air, or when one of bridges was a dead end due to misplaced fence — Nemiro used a console to move forward ;D.

A lot of people in new locations were doing their work — mowing the lawns, sorting the boxes etc.
« Last Edit: 2022-07-12 21:01:26 by timmelon » Logged
Wolfwood
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« Reply #2507 on: 2022-07-12 23:22:49 »

Watching the stream right now.  About 3 minutes in.  That black Cascadia looks pretty sinister! In a good way.
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RainySunshine
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« Reply #2508 on: 2022-07-12 23:26:15 »

I did notice the draw distance for this FLAT part of the state is great. 
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Wolfwood
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« Reply #2509 on: 2022-07-12 23:34:05 »

I love the rural small towns and empty landscapes. I loved Wyoming, so I will love the eastern expanses of Montana.  North Dakota and South Dakota will also be wonderfully similar. ;D
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MasterXtreme
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« Reply #2510 on: 2022-07-12 23:37:53 »

I liked hearing the train horn.  Usually since I am driving from within the cab, I never hear train horns.  So in the stream, when the train drove by and I heard the horn, I forgot the game even had train horns.
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Silverwing
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« Reply #2511 on: 2022-07-13 00:02:05 »

Something that has not been mentioned here yet is a new option coming to the game which will allow us to turn off the 'XXXXs' that block roads we can't drive down.  So if you want to get fully immersed, they can be turned off now, just like how they don't appear in photo mode (the best minor thing they've ever done).
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timmelon
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« Reply #2512 on: 2022-07-13 00:02:32 »

And... I think it was not very comfortable to drive with an external camera most of the time ;D.
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Silverwing
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« Reply #2513 on: 2022-07-13 00:06:58 »

I never drive with the external views, 3rd person, etc.  I'm always in the drivers seat view.
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Wolfwood
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« Reply #2514 on: 2022-07-13 00:12:00 »

I learned from the live stream that apparently no one thinks Australia exists.  Never heard that one before.  Also I love the fence in the road. ;D  It's like a dev put that there to probably remember something or prevent people from going that way.

Something that has not been mentioned here yet is a new option coming to the game which will allow us to turn off the 'XXXXs' that block roads we can't drive down.  So if you want to get fully immersed, they can be turned off now, just like how they don't appear in photo mode (the best minor thing they've ever done).

I hadn't heard that.  I love that!
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timmelon
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« Reply #2515 on: 2022-07-13 00:14:52 »

I learned from the live stream that apparently no one thinks Australia exists.
BTW, since they have updated Austria they could invoke the «no Kangaroos in Austria» meme.

Also, there were to much not-American geographic names there. Not only Sidney, there was Havre, Glasgow, Malta and so on ;D.
« Last Edit: 2022-07-13 00:20:46 by timmelon » Logged
Silverwing
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« Reply #2516 on: 2022-07-13 00:18:37 »

I learned from the live stream that apparently no one thinks Australia exists.  Never heard that one before.  Also I love the fence in the road. ;D  It's like a dev put that there to probably remember something or prevent people from going that way.

I think they were all a little high.  (not really) They were actually pretty loose in this stream, more so than usual.  They criticized in a joking way what their own development team worked on which was funny.  But they also had tons of praise. 

The closed rest area seemed new as did the driving over the opening at the depot in Sidney, Montana. I'm ready for more Alex and Nemiro streams!

I learned from the live stream that apparently no one thinks Australia exists.
BTW, since they have updated Austria they could invoke the «no Kangaroos in Austria» meme.

If I was a dev, I would have put a sign in Austria that said "Kangaroo crossing."  ;D 

if we ever get an Australia map, have an Austrian schnitzel and strudel shop.  ;)
« Last Edit: 2022-07-13 00:20:55 by Silverwing » Logged
timmelon
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« Reply #2517 on: 2022-07-13 00:23:25 »

As I know, Saltzburg have the most popular «no kangaroos»-themed souvenir shop.
« Last Edit: 2022-07-13 00:24:50 by timmelon » Logged
Silverwing
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« Reply #2518 on: 2022-07-13 00:27:53 »

As I know, Saltzburg have the most popular «no kangaroos»-themed souvenir shop.


I've been there. ;)

« Last Edit: 2022-07-13 00:28:11 by Silverwing » Logged
MasterXtreme
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« Reply #2519 on: 2022-07-13 00:29:47 »

I see the trucking conversations are really at their peak again boys.  It seems when you two are left alone here as you are every time, nothing intelligent happens. ;D  lol
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